Aparece o erro quando eu tento abrir o Animator do jogador
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Graphs.AnimationStateMachine.Graph.GenerateConnectionKey (UnityEditor.Graphs.Node srcNode, UnityEditor.Graphs.Node dstNode) (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimationStateMachine.Graph.GetEdgeInfo (UnityEditor.Graphs.Edge edge) (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimationStateMachine.EdgeGUI.DoEdges () (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimationStateMachine.GraphGUI.OnGraphGUI () (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimatorControllerTool.StateMachineView (UnityEngine.Rect position, System.Single zoomLevel) (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimatorControllerTool.DoGraph (UnityEngine.Rect graphRect, System.Single zoomLevel) (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimatorControllerTool.b__143_12 () (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimatorControllerTool.ScopedOnGUI (System.Action onGUIHandler) (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEditor.Graphs.AnimatorControllerTool.b__143_10 () (at <871096295abe423b9c0af38ec6fe4bf2>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at :0) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at :0) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at :0) UnityEngine.UIElements.UIRRepaintUpdater.Update () (at :0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at :0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at :0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at :0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at :0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at :0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at :0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at :0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)