Aqui está o output dos erros:
**Erro número 1:**
Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\User\Desktop\MEUS-P~1\Unity\Alura\UNITYP~1\APOCAL~1\Assets\..\Temp\emcc_arguments.resp"
stdout:
stderr:WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
WARNING:root:java does not seem to exist, required for closure compiler, which is optional (define JAVA in C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config if you want it)
WARNING:root:closure compiler will not be available
ERROR:root:C:\Users\User\Desktop\meus-projetos\Unity\Alura\Unity parte 1 - Criação de um jogo de sobrevivência à zumbis para Web\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\User\Desktop\meus-projetos\Unity\Alura\Unity parte 1 - Criação de um jogo de sobrevivência à zumbis para Web\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
**Erro número 2:**
Exception: Failed building WebGL Player.
UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:391)
UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:434)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:894)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
**Erro número 3:**
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
**Erro número 4:**
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
**Erro número 5:**
Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\User\Desktop\MEUS-P~1\Unity\Alura\UNITYP~1\APOCAL~1\Assets\..\Temp\emcc_arguments.resp"
stdout:
stderr:ERROR:root:C:\Users\User\Desktop\meus-projetos\Unity\Alura\Unity parte 1 - Criação de um jogo de sobrevivência à zumbis para Web\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\User\Desktop\meus-projetos\Unity\Alura\Unity parte 1 - Criação de um jogo de sobrevivência à zumbis para Web\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
+4 outros erros.
Alguém sabe o que pode estar acontecendo? :/ Não mudei nenhuma configuração predefinida. Apenas modifiquei o que foi mostrado na aula (Tamanho do layout do jogo).