using System.Collections; using System.Collections.Generic; using UnityEngine;
public class ControlaInimigo : MonoBehaviour { public GameObject Jogador; public float Velocidade = 5; // Start is called before the first frame update void Start() {
}
// Update is called once per frame
void Update(){
}
void FixedUpadate()
{
Vector3 direcao = Jogador.transform.position - transform.position;
GetComponent<Rigidbody> ().MovePosition
(GetComponent<Rigidbody>().position +
direcao.normalized * Velocidade * Time.deltaTime);
}
}
``