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resposta

A pasta da Build permanece vazia ao pedir build na WebGl

eu finalizo o jogo e clico no build.

ele carrega como se estivesse correto, mas a pasta fica vazia.

Aparecem duas mensagens no console: 1ª - Failed running "D:\Unity\2017.4.40f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "D:\Unity\2017.4.40f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\caueh\Desktop\ZUMBIT1\APOCAL1\Assets..\Temp\emcc_arguments.resp"

stdout: stderr:ERROR:root:C:\Users\caueh\Desktop\zumbi troxão 01\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\caueh\Desktop\zumbi troxão 01\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

e 2ª - Exception: Failed building WebGL Player. UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48) UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:408) UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:451) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:916) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

1 resposta

Oi, Cauê, tudo bem?

Uma coisa que acontece com frequência nesse build é ele se atrapalhar por conta nos caracteres especiais, espaços, e acentos. Tenta tirar essa pasta zumbi troxão01 e jogar o apocalipse-zumbi-alura direto no desktop e vê se o build dentro da pasta do jogo (mas fora de assets) da certo agora.