1
resposta

Varios Erros na build

Saudações teve 4 erros na hora de build do jogo

Failed running "C:/Program Files/Unity/Hub/Editor/2019.4.4f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.4.4f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\NEGO~1\DOCUME~1\Zumbi\Assets\..\Temp\emcc_arguments.resp"

stdout:
stderr:ERROR:root:C:\Users\Negão\Documents\Zumbi\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\Negão\Documents\Zumbi\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Segundo

Exception: Failed building WebGL Player.
UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:445)
UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:495)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:933)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <fd8fd784002f49beab0500d3a24213b9>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <fd8fd784002f49beab0500d3a24213b9>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Terceiro

Build completed with a result of 'Failed' in 280 seconds (279807 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Quarto

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <fd8fd784002f49beab0500d3a24213b9>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <fd8fd784002f49beab0500d3a24213b9>:0 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
1 resposta

Oi, Eduardo, tudo bem?

Muitos dos erros de build que vejo são movidos por caracteres especiais no caminho das pastas até o projeto.

Como o seu usuário tem caracteres especiais tenta jogar a pasta do jogo na C:/ e fazer o build novamente e se isso soluciona o problema.