Boa tarde o console do meu Unity esta me me retornando esse erro porém não consigo solucionar:
MissingComponentException: There is no 'Animator' attached to the "UpperLeg_Right_jnt" game object, but a script is trying to access it. You probably need to add a Animator to the game object "UpperLeg_Right_jnt". Or your script needs to check if the component is attached before using it. UnityEngine.Animator.SetBool (System.String name, System.Boolean value) (at :0) ControlaJogador.Update () (at Assets/ControlaJogador.cs:37).
segue o código de referencia
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;
public class ControlaJogador : MonoBehaviour {
public float Velocidade = 10;
private Vector3 direcao;
public LayerMask MascaraChao;
public GameObject TextoGameOver;
public bool Vivo = true;
private Rigidbody rigidbodyJogador;
private Animator animatorJogador;
private void Start() 
{
    Time.timeScale = 1;
    rigidbodyJogador = GetComponent<Rigidbody>();
    animatorJogador = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
    float eixoX = Input.GetAxis("Horizontal");
    float eixoZ = Input.GetAxis("Vertical");
    direcao = new Vector3(eixoX, 0, eixoZ);
    if(direcao != Vector3.zero)
    {
        animatorJogador.SetBool("movendo", true);
    }
    else
    {
        animatorJogador.SetBool("movendo", false);
    }
    if(Vivo == false)
    {
        if(Input.GetButtonDown("Fire1"))
        {
            SceneManager.LoadScene("meujogo");
        }
    }
}
void FixedUpdate()
{
    rigidbodyJogador.MovePosition
        (rigidbodyJogador.position +
        (direcao * Velocidade * Time.deltaTime));
    Ray raio = Camera.main.ScreenPointToRay(Input.mousePosition);
    Debug.DrawRay(raio.origin, raio.direction * 100, Color.red);
    RaycastHit impacto;
    if(Physics.Raycast(raio, out impacto, 100, MascaraChao))
    {
        Vector3 posicaoMiraJogador = impacto.point - transform.position;
        posicaoMiraJogador.y = transform.position.y;
        Quaternion novaRotacao = Quaternion.LookRotation(posicaoMiraJogador);
        rigidbodyJogador.MoveRotation(novaRotacao);
    }
}}
 
            