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Erro número 1:
Failed running "C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\ander\OneDrive\READET1\APOCAL1\Assets..\Temp\emcc_arguments.resp"
stdout:WARNING: sanity check failed to run [Errno 13] Permission denied: 'C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config_sanity' stderr:WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match INFO:root:(Emscripten: Running sanity checks) WARNING:root:java does not seem to exist, required for closure compiler, which is optional (define JAVA in C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config if you want it) WARNING:root:closure compiler will not be available ERROR:root:C:\Users\ander\OneDrive\Ãrea de Trabalho\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\ander\OneDrive\Ãrea de Trabalho\apocalipse-zumbi-alura\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided) UnityEditor.HostView:OnGUI()
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Erro número 2:
Exception: Failed building WebGL Player. UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48) UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:391) UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:434) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:874) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263) UnityEditor.HostView:OnGUI()
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Erro número 3:
UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEditor.HostView:OnGUI()
Alguém sabe o que pode estar acontecendo? Não mudei nenhuma configuração predefinida.