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[Dúvida] Problema no Build

Olá, estou desenvolvendo um jogo 2D na unity, estou tentando buildar ele pra WebGL (consigo buildar pro windows) , e após alguns segundos de build ele da erro e não termina. Já tentei diversas coisas, reiniciar, limpar cache, mudar a pasta mas nada resolver. Segue os erros:

1) Build completed with a result of 'Failed' in 9 seconds (9161 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

2) UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <4e64905d831f4883a53259ef37fb023b>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <4e64905d831f4883a53259ef37fb023b>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

3) ExecutionEngineException: String conversion error: Illegal byte sequence encounted in the input. System.Reflection.RuntimeAssembly.GetCodeBase (System.Reflection.Assembly a, System.Boolean escaped) (at <9aad1b3a47484d63ba2b3985692d80e9>:0) System.Reflection.RuntimeAssembly.get_CodeBase () (at <9aad1b3a47484d63ba2b3985692d80e9>:0) System.Reflection.AssemblyName.Create (System.Reflection.Assembly assembly, System.Boolean fillCodebase) (at <9aad1b3a47484d63ba2b3985692d80e9>:0) System.Reflection.RuntimeAssembly.GetName (System.Boolean copiedName) (at <9aad1b3a47484d63ba2b3985692d80e9>:0) System.Reflection.Assembly.GetName () (at <9aad1b3a47484d63ba2b3985692d80e9>:0) UnityEngine.InputSystem.Editor.LinkFileGenerator.GenerateAdditionalLinkXmlFile (UnityEditor.Build.Reporting.BuildReport report, UnityEditor.UnityLinker.UnityLinkerBuildPipelineData data) (at Library/PackageCache/com.unity.inputsystem@1.4.3/InputSystem/Editor/BuildPipeline/LinkFileGenerator.cs:49) UnityEditorInternal.AssemblyStripper.ProcessBuildPipelineGenerateAdditionalLinkXmlFiles (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <4e64905d831f4883a53259ef37fb023b>:0) UnityEditorInternal.AssemblyStripper.GetLinkXmlFiles (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <4e64905d831f4883a53259ef37fb023b>:0) UnityEditor.Modules.BeeBuildPostprocessor.LinkerConfigFor (UnityEditor.Modules.BuildPostProcessArgs args) (at <4e64905d831f4883a53259ef37fb023b>:0) UnityEditor.Modules.BeeBuildPostprocessor+d__38.MoveNext () (at <4e64905d831f4883a53259ef37fb023b>:0) System.Linq.Enumerable+AppendPrependIterator1[TSource].LoadFromEnumerator () (at <523a924aba464755b1747653b71e5189>:0) System.Linq.Enumerable+AppendPrepend1Iterator1[TSource].MoveNext () (at <523a924aba464755b1747653b71e5189>:0) UnityEditor.Modules.BeeBuildPostprocessor.SetupBeeDriver (UnityEditor.Modules.BuildPostProcessArgs args) (at <4e64905d831f4883a53259ef37fb023b>:0) UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <4e64905d831f4883a53259ef37fb023b>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <4e64905d831f4883a53259ef37fb023b>:0) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:158) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <4e64905d831f4883a53259ef37fb023b>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <4e64905d831f4883a53259ef37fb023b>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

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