Olá, não estou conseguido configurar as medidas corretas para a bola reconhcer as bordas e a raquete. Segue código:
let xBall = 325;
let yBall = 325;
let diameter = 20;
let velocityXBall = 4;
let velocityYBall = 9;
let xPlayer1 = 1;
let yPlayer1 = 270;
let lengthPlayer1 = 15;
let heightPlayer1 = 100;
let xPlayer2 = 634;
let yPlayer2 = 270;
let lengthPlayer2 = 15;
let heightPlayer2 = 100;
let lightning = diameter / 2;
function setup() {
createCanvas(650, 650);
}
function draw() {
background(0);
printBall();
moveBall();
checkCollision();
printRect1();
printRect2();
moveRect1();
moveRect2();
checkCollisionRect1()
}
function printBall(){
circle (xBall,yBall, diameter );
}
function moveBall (){
xBall += velocityXBall;
yBall += velocityYBall;
}
function checkCollision (){
if (xBall - lightning > width || xBall < -10) {
velocityXBall *= -1;
} if (yBall - lightning > height || yBall < 15){
velocityYBall *= -1;
}
}
function printRect1 (){
rect(xPlayer1, yPlayer1, lengthPlayer1, heightPlayer1, 10);
}
function printRect2 (){
rect(xPlayer2, yPlayer2, lengthPlayer2, heightPlayer2, 10);
}
function moveRect1 (){
if (keyIsDown(UP_ARROW)) {
yPlayer1 -= 5;
}
if (keyIsDown(DOWN_ARROW)) {
yPlayer1 += 5;
}
}
function moveRect2 (){
if (keyIsDown(UP_ARROW)) {
yPlayer2 -= 5;
}
if (keyIsDown(DOWN_ARROW)) {
yPlayer2 += 5;
}
}
function checkCollisionRect1 (){
if (xBall - lightning < xPlayer1 + lengthPlayer1 && yBall - lightning < yPlayer1 + lengthPlayer1) {
velocityXBall *= -1;
}
}