Eu fiquei horas tentando arrumar mas não consegui
vejam meu código
// Learn cc.Class:
// - https://docs.cocos.com/creator/manual/en/scripting/class.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
cc.Class({
extends: cc.Component,
properties: {
// foo: {
// // ATTRIBUTES:
// default: null, // The default value will be used only when the component attaching
// // to a node for the first time
// type: cc.SpriteFrame, // optional, default is typeof default
// serializable: true, // optional, default is true
// },
// bar: {
// get () {
// return this._bar;
// },
// set (value) {
// this._bar = value;
// }
// },
},
// LIFE-CYCLE CALLBACKS:
// onLoad () {},
_acelerando:false,
// use this for initialization
onLoad: function () {
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, this.teclaPressionada, this)
},
teclaPressionada: function(event){
if(event.keyCode == cc.KEY.a){
this._acelerando = true;
}
},
},
update: function (dt) {
if(this._acelerando){
this.node.x += 1;
}
},
});